The Shiny Side

Patch Notes 1/6/12 - MOAR PATCHES!!

by DrkAdonis on Jan.06, 2012, under Uncategorized

I really have to hand it to the devs. This is the 3rd or 4th patch this week, all to address issues deemed fairly important. I love how active they’re being to squash all the bugs that can’t help but creep up on such a huge title.

1.0.2c Patch Notes - 1/6/2012

General

  • Fixed an exploit that could allow players to receive more items than intended via in-game mail.
  • Resolved an exploit when selling items.

Flashpoints and Operations

    • Fixed an issue that prevented players from entering the Operation.
  • Karagga’s Palace

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TOR Patch Notes - 1/4/12 and 1/5/12

by DrkAdonis on Jan.05, 2012, under Uncategorized

Hello, all! New year, new goals! I actually had a post ready to go on January 1 to kick off the new year with a blogging BANG…. and then realized that my version of WordPress on here isn’t very friendly to my Kindle Fire. Lame.

I may have to look into getting a free WordPress blog and then linking it to this address. Same bloggy goodness, none of the manual maintenance. We’ll see!

Anyway, since I lost that post I’m just going to cheat for this one and post the TOR Patch Notes from the last couple of days. Some good changes have been coming, and I’m happy to see the Devs still working hard on bug-squashing.

1.0.2 Patch Notes 1/4/2012

General

  • Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.

Classes and Combat

    • The Darth title is now properly granted to Sith Inquisitors.
    • Corrected an issue that could prevent players from taking cover when targeting large NPCs.
    • Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.
  • Sith Inquisitor

    Bug Fixes

Crew Skills

    • Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum.
  • Gathering

Flashpoints and Operations

      • General Ortol can no longer be pulled out of his room.
      • Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover.
      • General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.
    • Cademimu

      Maelstrom Prison

      Taral V

      • Gharj can no longer be pulled out of his encounter room.
    • Eternity Vault

    • Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.
  • Flashpoints

    Operations

    Bug Fixes

Items

    • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.
    • Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
    • PvP vendors on Capital Planets now offer the correct PvP items.
    • Commendations received via in-game mail are now correctly added to the Currency tab.
  • General

    Bug Fixes

Missions and NPCs

      • Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
      • First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.
      • Death Cloud: Players can now complete the “Toxic Waste” bonus objective regardless of how quickly they complete this mission.
      • Corrected mission steps on several planets that could cause client instability.
      • Fixed issues with some missions that could prevent pending rewards from being accepted.
    • Imperial

      Republic

      Bug Fixes

  • Missions

Space Combat

    • Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.
  • Bug Fixes

UI

    • Group members no longer appear on all planets on the Galaxy Map.
    • Corrected an issue that could cause map notes to disappear after logging out and back into the game.
    • Corrected some map notes that referenced the incorrect map.
    • Updated map notes for “travel to planet” steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet’s space station.
    • Group members outside of a player’s phase are no longer prompted to roll on items.
    • The In-Game Customer Service Portal no longer appears to hang while the “updating” message is displayed.
    • The Guild interface now properly displays the guild member list when it is sorted.
    • The “Show Sith Corruption” option no longer toggles off when transitioning between areas.
  • Maps

    Bug Fixes

Miscellaneous Bug Fixes

  • Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
  • Using the /dismiss command now correctly dismisses a vanity pet.
  • Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
  • Players can now use emotes while riding a vehicle.
  • Fixed a bug that prevented some text-only mail messages from being received.
  • Graphics preferences in settings files are now consistent with actual settings in use.
  • Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
  • Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
  • Fixed an issue that could prevent players from being logged out for inactivity.

1.0.2A PATCH NOTES 1/4/2012

General

  • Fixed an issue that could cause players to crash to desktop after selecting a character.

1.0.2b Patch Notes 1/5/2012

General

  • Fixed an issue that could cause in-game chat channels to stop functioning for some players.

Classes and Combat

    • Social emotes (like /getdown) can no longer interfere with combat.
  • Bug Fixes

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All-Videogame Amazon Goldbox - Today Only!

by DrkAdonis on May.18, 2011, under Uncategorized

Today Amazon’s Gold Box deals will all be video games!!

Here is a look at all of their hints and what I think they’ll be (all times PDT):

6:00am - Engineer your adventure in the dead of space Dead Space 2

7:00am - The legend of your rise to power begins now Dragon Age 2

8:00am - The divine conflict between harmony and discord for your PSP Dissidia 012 [duodecim] Final Fantasy

10:00am - One of the greatest games of all time complete for your PSP Final Fantasy IV Complete Collection

12:00pm - I believe I can fly

2:00pm - Choose the Guardians or the Defiant Rift

4:00pm - Hit the gridiron with this perennial franchise Madden

6:00pm - Twist and turn through an action-packed Sonic experience

8:00pm - Experience the pageantry of College Football like never before NCAA Football

There you have it! My best guesses on the two I didn’t straight-out predict would probably be the new PilotWings 3DS game and then whatever the newest Sonic game is (probably with Kinect support).

Go forth, and buy cheaply!

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The Riftwalker: First Impressions

by DrkAdonis on Feb.28, 2011, under Uncategorized

During Trion’s closed beta events, I was lucky enough to receive an invitation to test the game. Unfortunately, due to time constraints and an ever-so-hectic real life, I was only able to play for an hour or so one weekend. My initial response was pretty much in-sync with that of the other bloggers I read: Very shiny, nothing really new.

Now, to be fair, I only played until about level 5, only had two of my 3 souls, and had gone with my tried-and-true spec in most games: pet + ranged. I do loves me some Ranger/Hunter types.

When the Open Beta event came around, I was able to put in a few more hours. Rose and I both had fun leveling some Guardians together (I had previously stayed strictly Defiant) and though we didn’t get much further than I had been before, the game seemed to “click” a bit better with even just a duo. When Rose wasn’t able to play I would hop back over to the Defiant side of things. This time I rolled up a Cleric with a build that looked fun (Druid, Shaman, Justicar – one that I later read to be an ideal leveling spec, go me!). MAN was she fun to play. The little pocket-Fae that could assist in battle or heal, the “traditional” Cleric who wears heavier armor, can bring the hurt with a big-ol’ mace, as well as casting? Booya. I made it to about level 12 with this character and got to experience a fair few Rift events.

On the last day of Open Beta I got to experience a Rift assault. The whole zone was ablaze, evil minions were marching toward our quest hubs, sacking little roadside places on the way. It. Was. EPIC. One of the most fun things I’ve done in a MMO in quite a while. Having two full raids of 20 group up to help banish the baddies was very fun to see.

See, Rift doesn’t do a whole lot of new things. They’ve taken what works in established MMOs, put a very shiny coat of paint on it, and proceeded to make a stellar product. That alone could probably be enough to keep them going strong, even with just a minimal amount of subs.

However, Rift DOES add a couple very big new things: the soul system and the Rift events themselves. It’s easy to overlook these things and say “yeah, but besides those…” but that’s the trick, you CAN’T look past those. Everything you do in the game will be based on how you level with your souls. You’re only ever locked into them for the first 13 levels of your character. At that point, you can do quests from your faction’s capital city to unlock all of the others. You can then buy “builds” (a la WoW’s dual-spec) to be slotted with different souls. To my knowledge you can have 4 of these builds (after you purchase them) that can be swapped whenever you want. You can have a Tank spec, a DPS spec, a Heal spec, and a PvP spec; all on one character, all with WIDELY different abilities.

And that’s where the system really shines. If you pick a Rogue and take in the Ranger/Marksman way (pet and ranged) to level with, when you hit level 13 you could make another spec (or change your current one) to be the stealth-and-stab rogues you traditionally think of. Or you can make them into a sort of hybrid tank. The choices are only as endless as your creativity for mixing the souls together.

As far as the Rift events are concerned: AWESOME. Never have I been so easily distracted from my questing goals than I have with these events. Well, other than gathering nodes. I do loves me some shiny resources. Anyway, after you have explored a section of the map, you can then open it at any time to see if there are any rifts currently open in the area. Then it’s just a matter of running over to them, joining the public group (a handy “Join Public Group” button appears – nice!), and helping to beat down some Planar baddies. These events are so much fun, give great rewards, and really help to mix up your time in game. These events range from one-off summoning to zone-wide invasions that can take an hour to clear. Very, very fun.

Oh, in case I didn’t make it clear – after playing the Open Beta, Rose and I decided to pre-order the game on Steam, and are currently involved in the Head-Start program. The game doesn’t officially launch until tomorrow, but we’ve managed to log in a few times this past week. I’ve leveled a couple characters and I’m loving every single one. If you hop in game, come seek me out! You’ll most likely find me on one of these:

Server Faeblight:

-Kalandra, Guardian Cleric – This character won’t get played much anymore. Faeblight is the single-highest population server and the queue times make it something I just don’t want to mess with.

Server Estrael:
-Jaarka, Guardian Rogue – This was a new character I made last night. We got all the way through the tutorial and made a decent dent in the starting quests afterward. He will probably be my main in the evenings when I can group with Rose and others.

-Xialas, Defiant Warrior – This is the character I’ve been soloing on mostly when no one is around to group with. I’m a little bit on the fence with her still, but trying to give her a good chance before shelfing her. Warriors are fun, but they seem to lack a certain bit of survivability.

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Happy Valentine’s Day!

by DrkAdonis on Feb.14, 2011, under Uncategorized

Happy Valentine’s Day to eternal lover. My Venus. My perfect Rose.

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